[11.14] Rank #1 Fiora NA | Challenger Fiora Main Guide - Upd (2023)

If you're really trying to learn Fiora, I have a very advanced Guide that includes: What to parry, what to dodge, Specific Runes, Spells, Starting Items, what Mythic etc for every single matchup for my Twitch Subscribers.

I've already Established that Fiora is a a great Split Pusher. Your Job is to take Objectives and Create Pressure in the Side-Lanes so that your team can take Drake and Baron Nashor. Fiora's team fighting ability is Lacklustre since she cannot provide any sort of CC and Cannot Serve as a Tank due to her Fighting style which forces her to move around in the enemy team. Although Grand Challenge helps your team Immensely once you're able to Pull it off, Usually whenever you Ult on someone they will just Flash Away. Even if You Pull off Grand Challenge, many times it will only Benefit you since your team is too far Back.

I will Keep my Explanations as Comprehensive as needed and also Provide External Links to Videos you can watch to help you understand what I'm talking about. No matter how much I explain some things, you wont understand until you play the champion yourself.

Laning Phase[0-15 Minutes]

During the Laning Phase You're looking to Solo Kill your Enemy Laner depending on the Match-up. Since you took Ignite, you wanna get a few Kills in lane before the Laning Phase ends. You need to be aware of the Enemy Jungler's pathing at all times and make sure you're first to help if your Jungler gets invaded. If The Enemy Top-Laner Leashed for his Jungler make sure you put down a ward in the River Bush to avoid Dying to an early Gank. If you're able to Solo Kill your enemy Laner, it will create pressure in Top-Lane forcing their Jungler to come help his teammate. Your team can use this opportunity to Pick up a Free Drake.

How to get a Favorable Trade in Lane?
There are two things that will win you trades in the Early-Game. The First is Minions which deal a surprising amount of damage. You can use the to your advantage by building up a Large Minion wave of your own and Trading in the safety of your minions. Additionally, you can use the Bushes to reset Minion Aggro after Trading as it will considerably reduce the damage you take from Minions.

The Second way to win Trades is to learn the Cooldowns of your enemy laner. You can abuse this quite easily especially in Low-Elo. If a Jax uses his Q to kill a minion you can walk up and trade since he has lost considerable Kill Pressure until he gets his cooldown back. You also need to Learn to trade Quickly(Check out some Combos you can do with Fiora at the bottom}so that you can do the Maximum amount of damage in the shortest amount of time and then back away.

Wave Management
This is going to be your main way to Rack up a CS Lead, Set up successful ganks and create pressure in the Lane. Here's a video explaining Wave Management.

Freezing is a great Strategy you can use to Rack-up a CS advantage or Set up a Gank for your Jungler. Here's a Video explaining All About Freezing. The Magic Number for a Perma Freeze is 4. If you get 4 Ranged Minions right infront of your turret, you can Freeze the lane Indefinitely provided that you do not have Tiamat.
Advantages of Freezing:

  • Denies EXP and CS if You have Kill-Pressure on the Enemy Laner.
  • Forces Enemy to Over-extend in Lane making Ganks Easier for your Jungler.
  • Creates Pressure which may attract the Enemy Jungler to your lane just to break your Freeze
  • Safety from Ganks.

Slow Pushing is another wave Management Technique. Once you get Tiamat you will generally be unable to Freeze the wave for much time. In this Scenario you want to Slow Push. Slow Pushing is basically Racking up a huge wave of your own to Crash into the enemy Turret. This Strat is great to stop Nasus from Free-Stacking off the wave as it will die to turret shots. You can achieve Slow-Pushing by killing the enemy Ranged Minions and Only Last Hitting the Melee ones.
Advantages of Slow-Pushing:

  • Denies CS.
  • Your Large Minion wave Forces Enemy to avoid taking Trades.
  • Minions do a ton of damage to the Enemy Laner if they try to Trade.
  • Provides time to Roam or put Deep wards in the Enemy Side.

Mid-Game[15-30 Minutes]

Split-Pushing Starts during the Mid-game. Before you Run to a Side-Lane and start pushing, remember that your job is Not just taking Turrets. Turrets are important but taking "Objectives" is what you're actually supposed to do. Slow-Push a Wave into the Enemy Turret and Ping your Jungler to Help take the Rift Herald. Usually at around 15-20 Minutes no one is going to walk near the Rift Herald unless they want to take it. Your Lunge allows you to easily Pop the Eye and your Ravenous Hydra will allow you to sustain through its Damage. The Best Place to use the Herald is the Mid-lane as it cuts off a great deal of Path the enemy can take without being Seen. Using Rift Herald in a lane in which the Enemy Snow-balled hard is a great way to Shut them down.

At 20 Minutes the Baron Nashor Spawns. Your Job now is to create Pressure in a Side-lane so that your team can take the Baron. The Side-Lane you want to push is going to be the Bot-Lane. Why? Because if Multiple people from the Enemy team come to deal with you in the Bot-lane they will be a LOT further from the Baron Nashor and your team can easily take it without much Hinderance. Make sure you have Vision around the Important parts of the Enemy Bot-Side Jungle using your Farsight Alteration and Control Ward so that you do not get Killed. Split-pushing is just Intentional Feeding if you keep on Dying to the Enemy while doing it. If you're somehow able to take the Bottom Inhibitor of the Enemy team then your team will have a much easier time doing Baron Nashor since the Enemy now has to deal with Super Minions in their base.

When to try and take turrets during a Split-Push?
If you Mindlessly push waves into turrets and try to take them down you're only asking to be killed. Here the game will test your prowess of looking at the Mini-map. If you see 4 people on the map who are not in your vicinity, then you're free to push-up to the turret since there's only one person who can come to stop you. The Number of people you can simultaneously take on in a side-lane depends on your items/match-ups. The more people you can force to come to you, the better it is for your team.
Here's a video on Split-Pushing. It focuses largely on Pro-Play but you should still get something useful out of it.

Where to ward during a split-push?
When Splitting you should have both a Control Ward and your Farsight Alteration. Farsight will be your primary barrier against incoming Flanks. You should Place your Farsight deeper into the enemy Jungle as it has more range which you can utilize to run away if needed. The Control ward should cover any other path you are vulnerable from. If you see people disappear from your mini-map then you should probably back away to a spot you from where you can easily escape until you can see the person again. Ofcourse if you're splitting in bot-lane, you dont have to be wary of someone in Top-lane disappearing from your mini-map unless it's a Pantheon or a similar champion that can basically Teleport to you. Champions like that Make Splitting very hard since you can be outnumbered within seconds.
"Just because the enemy hasn’t found Control Ward, doesn’t mean it should stay there forever. In fact, it probably means that it’s not in a good spot if no enemy has managed to see and kill it." -FNC Hylissang

Late-Game[30+ Minutes]

Fiora Scales Quite Well into the Late-game. After the 40 Minute Mark everyone One-Shots everyone so even if your Champion scales well, you dont want to let the game drag on for too long. Mistakes can be fatal and turrets gets destroyed within seconds.
Once you hit the 40 Minute-Mark, your Gathering Storm should be giving you 48 AD. This is enough AD to Switch One of your Damage item to Defensive Item and Suffer almost No Damage-Loss. If you've gone the "Suggested Build" Route, The Damage item you will Replace is going to be Spear of Shojin. You can Replace it with Spirit Visage if the Enemy has a lot of AP Champions OR with Guardian Angel if they have too much AD. Iceborn Gauntlet is also an Option if you have taken Black Cleaver as your Core item. The Passive on Iceborn Gauntlet and Trinity Force is same and they will not Stack so Never Pick Both.

Split-Pushing Should be done before the 40 Minute Mark because it is not as Effective from Now. By this time you should have taken Atleast The Tier 1 & 2 Turrets of All Lanes and you're gonna need your team to take those inhibitor turrets. Splitting during the Late-game is not a good idea unless you have Teleport. You're better off Sticking with your team and Peeling for your ADC. Your job is to make sure no one can walk up to Melee Range of your ADC without losing all their health. ADCs like Jhin Varus Ashe that do not have Escape Skills will Definitely Need your Help. Again, this may seem like Baby-sitting but There's not much that can be done. If you don't want to be doing this, Either take Teleport OR End the Game before the 40 Minute Mark. If your teammates are Playing Badly and you refuse to Team-up to protect them they will die and you'll lose the game trying to Split-Push.

Thank You for Reading. Please Vote so I'm motivated to keep you updated. Leave your Feedback or Questions in the Discussion Section, I will be sure to answer.

Top Articles
Latest Posts
Article information

Author: Arielle Torp

Last Updated: 30/07/2023

Views: 5866

Rating: 4 / 5 (41 voted)

Reviews: 88% of readers found this page helpful

Author information

Name: Arielle Torp

Birthday: 1997-09-20

Address: 87313 Erdman Vista, North Dustinborough, WA 37563

Phone: +97216742823598

Job: Central Technology Officer

Hobby: Taekwondo, Macrame, Foreign language learning, Kite flying, Cooking, Skiing, Computer programming

Introduction: My name is Arielle Torp, I am a comfortable, kind, zealous, lovely, jolly, colorful, adventurous person who loves writing and wants to share my knowledge and understanding with you.